How it works
Where the numbers come from and what each term means.
From the blockchain
Every launch, trade and fee is read from the blockchain.
From Codex
Market caps, liquidity and holder counts come from Codex.
Every card, chart and column has an explanation: hover or tap the (i) next to it.
On this page
Basics
Start here
How trading turns into fees for each token's fee recipients and revenue for the platform, in five steps. New to Clanker? Read this first.
A trader pays a swap fee
Someone buys or sells a token launched with Clanker on the token's own Clanker pool. Every trade pays the pool's swap fee, called the pool fee, usually 1% of the trade.
On v4, the platform adds its own 20% on top
On v4 (v4.0 and v4.1), the pool fee goes to the token's fee recipients: the creator, the launch app, others the creator added, and sometimes the platform. Clanker's hook adds the platform fee (v4), an extra 20% of the pool fee, on every trade.
So the platform fee (v4) is $2 of every $12 traders pay in fees on v4, about 16.7%.
Example: a $1,000 trade on a v4 pool with a 1% fee - $10 pool fee to the token's fee recipients
- $2 platform fee (v4) to the platform
- $12 paid in fees in total
On older versions, the platform takes a share instead
Older versions (v0 to v3.1) have no separate platform fee. Instead the platform takes a fee share, a part of each claim of pool fees: 50% to 75% on v0 depending on the token (most 60%), 60% on v1 to v3 and 20% on v3.1. On v2 and v3 tokens with an override wallet, a launch partner gets part of that 60% and only the platform's part counts.
Fees are split only when someone claims them, so the site places the platform's share of each claim back on the days it was earned.
- Fees build up in the pool as people trade.
- Someone claims them, sometimes weeks after the trades.
- The platform's share of the claim is placed back on the days it was earned.
Platform revenue adds up what the platform earned
Platform revenue is what the platform (Clanker) earned, not the creators', apps' or traders' money. Each part counts on the day it was earned and is valued in USD that day.
Platform fee (v4)plusFee sharesplusSniper auctions (20% of winning bids)plusPresale feesplusTeam liquidity incomeminusRefundsequalsPlatform revenue
- Team liquidity income:
- fees on the team's own CLANKER/WETH liquidity, which belong to no version.
- Refunds:
- token balances creators took back from Clanker's team Safes (older versions).
Cash flow is money moving afterwards
After fees are earned, the money moves: recipients withdraw their fees from Clanker's fee locker, the platform fees (v4) are swept from the hook to the factory, the team withdraws from the factory, and Clanker's fee sink pulls the platform's fee shares out of the team Safes and spends them on CLANKER and USDC.
That is not new revenue: the same money was already counted when it was earned.
- EarnedCounted once, on the day it was earned, as fees or as Platform revenue.
- Moved laterWithdrawals, sweeps, team withdrawals, pulls from the team Safes, buybacks and USDC conversions.
- Shown as Cash flowIn its own section, never added to revenue.
Words you will see
One plain sentence each. Every term is defined in full under Key terms.
- Trading fees
- Everything traders paid in swap fees: the pool fee plus the platform fee (v4) on top.
- Pool fee
- The swap fee a Clanker pool charges on every trade, usually 1%, which goes to the token's fee recipients.
- Platform fee (v4)
- On v4 pools, an extra 20% of the pool fee that Clanker's hook charges on top of every trade, earned by the platform.
- Fee share
- The platform's share of the pool fees: on older versions its part of each claim, and on v4 any recipient slot paid to a Clanker wallet.
- Platform revenue
- What the platform earned, counted on the day it was earned: its v4 fee, fee shares, its share of sniper auctions, presale fees and team liquidity income, minus refunds to creators.
- Creator rewards
- Pool fees paid to the wallets that launched the tokens, counted on the day they were credited or claimed, not the day traders paid them.
- Paid out to recipients
- What creators, launch apps and other recipients were paid, counted on the day each was paid, so it does not add up to Trading fees.
- Cash flow
- Money moving after it was earned, such as withdrawals, sweeps, buybacks and USDC conversions, and never added to revenue.
Basics
Clanker versions in one minute
Each version's dates, how its fees are split, its chains and how the platform earns from it.
Clanker has launched tokens with seven versions of its contracts. Each version is a new factory (the contract that creates tokens and their pools on Uniswap, a decentralized exchange) with its own fee rules. Older tokens keep trading on their original version's rules forever. Dates below are for Base, where every version started.
Older versionsUniswap V3 pools
v0
September to December 2024A 1% pool fee on almost every token, split when someone claims it (sends the transaction that collects the fees from the pool and pays them out).
- The platform took 50% to 75% depending on the token (most 60%), the creator the rest.
v1
late November to December 202460% to Clanker's own wallets, 40% to the creator.
- Each token has its own locker (the contract holding its liquidity), and only the creator can claim.
v2
December 2024 to March 2025A 60% team share and 40% to the creator, one shared locker for every token, and anyone can trigger a claim.
- Tokens can pair with assets other than WETH.
- The team share goes to the platform unless the token has an override wallet (another wallet set to receive it).
- Most of those are split wallets that pay the platform 34% or 66% and a launch partner (such as Bankr) the rest.
v3
January to March 2025Same fees as v2, with a new factory.
v3.1
from March 20251% pool fee, split on each claim: 20% to the platform, up to 80% to the creator and the rest to the launch app (the app or bot used).
- Claims pay everyone directly in both tokens.
- Adds vaults and dev buys.
v4Uniswap v4 pools with Clanker's hook
v4.0
from June 2025Clanker's hook (a contract attached to every v4 pool) adds the platform fee (v4), 20% on top of the pool fee, on every trade.
- The pool fee can be static or dynamic.
- It is shared by up to 7 fee recipients, each in a reward slot with a share set at launch.
- Their fees are credited to them when the locker collects the fees at a later swap, and held in Clanker's fee locker until each one withdraws.
- Keeps vaults and dev buys, and adds airdrops and launch protection.
- All but the first v4.0 locker on Base let each recipient choose which token to be paid in.
v4.1
Like v4.0, plus newer hooks with a launch fee that starts high and falls over the first seconds (to deter bots), newer sniper auctions, and presales (the platform's presale fee has been 0 since November 2025).
Here a token's version is set by the locker it launched with, and all its fees follow it. Many tokens on Base use the v4.1 hooks with the v4.0 locker, so they count as v4.0.
Chains
- v0 to v3
- Base only
- v3.1
- BaseAbstract
- v4.0
- BaseArbitrumUnichain
- v4.1
- BaseEthereumBNB ChainMonadRobinhood Chain
How the platform earns
Older versions
Its fee share of each claim, paid in both of the pool's tokens (usually WETH and the token itself). The token part sits in Clanker's team Safes (shared wallets that need several team members to sign), and creators can take it back (refunds).
v4
Its 20% fee on every trade, 20% of sniper auction bids (the other 80% goes to the token's fee recipients by their shares), presale fees, plus any reward slot that points at Clanker's own wallets (such as the clanker.world app's share).
Team liquidity
Fees on the team's own CLANKER/WETH liquidity, which belong to no version.
On the Versions page
The versions page compares every Clanker version over its whole history and for the period you pick.
- Launch dates come from the launches themselves: versions still launching show the first day and "still launching", older ones their first and last launch day.
- Older tokens can still trade after their version's last launch.
What is counted
What is included
Which tokens, versions and chains are counted, and what is left out.
Every Clanker token
Every token launched with Clanker since the first launch in 2024, on every version (v0 to v3.1 on Uniswap V3 pools, v4.0 and v4.1 on Uniswap v4 pools) and on eight chains:
clanker.world no longer supports Abstract, Arbitrum and Unichain, but their history stays here.
Each Clanker contract is checked onchain before it is used.
What counts as volume
- Volume and trades count only each token's own Clanker pool. Trading of the same token elsewhere is not included.
- Pools others created with Clanker's v4 hook pay the platform fee (v4), so that fee counts in the fee totals, but they are not launches and their trading is not in the volume totals.
Only full-history numbers
Only numbers that cover the full history are shown. Trader counts are left out for now: wallets are known only for trades read since live collection began, so any count would be too low.
What is counted
How fresh the data is
How often new blocks are read and how pages keep up.
How often
- Every 2 minutes
- New blocks are read, a few blocks behind the newest so they can no longer change.
- Every minute
- Pages refresh while open and show when they were last updated.
- Each night
- The previous day is read again from a second data provider, and anything missed is added.
- While a chain's history is still loading
- A notice at the top of each page says which chain and what will grow.
How many blocks behind the newest
- blocks on most chains
- 10
- blocks on BNB Chain
- 15
- blocks on Ethereum
- 6
- blocks on Robinhood Chain
- 50
What is counted
Volume and dollar values
How trades are counted and turned into US dollars.
Counting trades
Each trade counts once, measured in the asset the token trades against. Automatic fee-conversion swaps are left out of volume and trade counts, but their fees still count.
Dollar values
Dollar values use that asset's closing price (from Codex) on the day of each trade, on every page, so a token shows the same lifetime volume everywhere.
Amounts paid in a Clanker token
Amounts paid in a Clanker token itself, such as fees a recipient takes in the token, are valued at that token's average trading price for the day:
- What buyers paid divided by tokens traded on its pool.
- Or that price on the latest of the 30 days before it with real trading (at least 0.001 of the paired asset).
- Otherwise the amount counts as $0, because there was no market to sell into: a few wei of trading or a price from months ago would value worthless tokens at millions.
The last trade's price is not used either, because a trade that empties one side of a thin pool leaves the price at an extreme.
Fees and revenue
Fees on v4 (v4.0 and v4.1)
What every v4 trade pays, who receives it and when.
Pool fee
Every trade pays the pool's swap fee, which can be static (a fixed rate) or dynamic (a rate that moves with trading). It goes to the token's fee recipients (the wallets that share its pool fees) and is counted on each trade.
Platform fee (v4)
An extra 20% of the swap fee on every trade, charged by Clanker's hook (a contract attached to every v4 pool), taken in the paired asset and counted as platform revenue when the trade happens.
Fee recipients
- The pool fees are split between up to seven recipients chosen at launch.
- Each share is credited (added to the recipient's balance in Clanker's fee locker until they withdraw) when the locker collects the fees at a later swap, so credits can trail the trades, by months for a token that stops trading.
- If other people add liquidity to a Clanker pool, part of the pool fee goes to them, so credited fees can be lower than fees paid.
| Share paid to | Counts as |
|---|---|
| Clanker's wallets (wallets the Clanker team controls) | Platform |
| A known launch app's wallet (Bankr, Clank.fun, Clawnch) | Launch apps |
| Of the others, the first slot | The creator |
| The rest of the others | Other recipients |
An app not on that list counts by its slot.
Sniper auctions
In a sniper auction, bots bid in WETH for the first trades after a launch. Each winning bid is split:
- 20% of each winning bid goes to Clanker's factory and counts as platform revenue.
- 80% goes to the token's fee recipients by their shares, each credit counted under its recipient's slot.
43 auctions in 2026 ran on pools that are not Clanker launches; they are not counted, neither their 80% payouts nor the factory's 20%.
Presales
In a presale, a token is sold for ETH before it launches. The platform's fee on the ETH raised counts as platform revenue when the presale ends.
No presale has paid the platform a fee since November 2025, when Clanker set it to 0.
Which version a fee counts under
- A token's version is set by the locker it launched with, and all its fees follow it. Many tokens on v4.1 hooks use the v4.0 locker, so they count as v4.0.
- The hook's own older fee records are filed under the hook's version, so with v4.0 or v4.1 selected the platform fee (v4) comes from each swap's own record instead; the two agree in total.
- For swaps loaded from history that record is worked out from the pool fee, so a partly filled swap, where the hook charges on the full amount asked for, can be slightly understated.
Fees and revenue
Fees on older versions (v0 to v3.1)
How claims are split, and how the platform's share is placed on the days it was earned.
How the fee works
- Older pools charge a Uniswap V3 fee tier, 1% on almost every token, with no separate platform fee.
- Instead the platform takes a fee share: a part of each claim, set in the locker at launch.
- Fees build up in the pool and are split only when someone claims them, sometimes weeks after the trades.
Who gets what from each claim
These percentages apply to what the locked position earns: on popular tokens other liquidity providers in the same pool take part of every fee, so the platform's share of all fees paid is lower.
v2 and v3: the team share goes to the platform unless the token has an override wallet; most of those are split wallets that pay the platform 34% or 66% and a launch partner (such as Bankr) the rest. Only the platform's part counts as platform revenue; the partner's part counts under Other recipients.
When the platform's share counts
Each claim pays exactly what the locked position earned since the previous claim, so the platform's share of it is placed back on the days it was earned, in proportion to the pool fees the token paid on each of those days in the claim's currency.
- Every claim's total stays exact.
- A period shows what was earned in it.
- Fees paid since a token's last claim count once they are claimed.
Paid in both tokens
Claims pay both of the pool's tokens, so part of the platform's share was paid in each token itself and held in its team Safes; creators can take that balance back, which counts as a refund.
Fees and revenue
Platform revenue and cash flow
What the platform earned, and why money moving afterwards is kept apart.
Platform revenue
Platform revenue is what the platform (Clanker) earned, not the creators', apps' or traders' money, counted on the day it was earned and valued in USD that day:
- Its v4 fee
- Fee shares paid to Clanker's wallets
- Its share of sniper auctions
- Presale fees
- Team liquidity income (fees on the team's own CLANKER/WETH liquidity, shown only under All versions because it belongs to no version)
- Minus refunds (token balances creators took back from Clanker's team Safes on older versions)
Clanker's fee sink moving its own fee shares out of those Safes is not a refund.
Cash flow
Cash flow is money moving after it was earned:
- Recipients withdrawing their fees from the fee locker
- Platform fees (v4) swept out of Clanker's hook to its factory
- Team withdrawals from the factory
- The fee sink pulling the platform's fee shares out of the team Safes
- The CLANKER the fee sink buys and the USDC it converts them into
It is shown in its own section and never added to revenue, because the same money was already counted when it was earned.
The fee locker, factories, fee sink and team Safes each serve several versions, so cash flow is shown only with All versions selected.
Tokens and market data
Launched from and social platform
Where each launch came from, as the launch recorded it.
Launched from
The app, bot or SDK a token was launched through.
- The launcher records this value itself and the chain does not check it.
- Versions before v3.1 only record a Farcaster ID.
- Spellings of the same source are merged (for example "clanker" and "Clanker Bot").
- The six largest sources are named and the rest are grouped as Other.
- Launches that record nothing show as Direct / not recorded.
Social platform
The network where someone asked a bot to launch the token, such as Farcaster or X.
- Launches from the website or SDK usually have none and show as No social post.
- When a launch records its post, the token page links to it, along with the requester's Farcaster ID or X user ID.
Tokens and market data
Token images and details
Where images, descriptions, links and badges come from.
From clanker.world
Images, descriptions, links, launch apps and verified badges are the ones clanker.world shows. Launches before v4 record none of these onchain.
- Every 10 minutes
- Refreshed for new tokens.
- Weekly
- Refreshed for all tokens.
How images load
Many images are stored as IPFS links (files addressed by their content), which browsers cannot open directly, so they load through a gateway:
- First clanker.world's own, which serves the files clanker.world keeps.
- Then the link as it was saved.
When an image is missing or fails to load, the token's initials are shown instead.
Tokens and market data
Market data and rankings
Where market cap, liquidity and holders come from, and when a market cap is shown.
From Codex
Market cap, liquidity and holders come from Codex, refreshed every 5 minutes for the most traded tokens and when a token page opens.
When a market cap is shown
A market cap is shown only when both are true:
- The token has at least $1,000 of liquidity.
- Its market cap is no more than 1,000 times that liquidity.
This is because thinner pools make prices easy to move.
Tokens and market data
Missing values
A missing number always says why.
- Thin liquidity
- The market cap is hidden because the pool is too thin to trust its price.
- Not tracked
- Codex has no market data for the token yet.
- No USD price
- The paired asset had no price that day, so the amount counts but has no dollar value.
- Not recorded
- The launch did not record the value.
Checks
How the data is checked
How every number is checked against the blockchain.
Every number can be rebuilt from the stored trades and fee events, and is checked against the blockchain:
- Launches per Clanker factory.
- Every swap of every Clanker pool.
- Every event from every Clanker contract.
- The platform's unswept fee balance in Clanker's hook, which must equal the fees charged minus the fees swept.
Events that cannot be read yet are kept with their raw data and read again later, so nothing is dropped.
Reference
Key terms
Every term used on the site, grouped by topic.
Versions and contracts13 terms
- Clanker
A token launcher. Each launch creates a token and a trading pool for it, locks the pool's money so it cannot be pulled, and splits the pool's swap fees between the token's fee recipients and the platform (Clanker itself).
- Launch, token
A launch is one call to a Clanker factory that creates a new token (with a fixed supply, usually 100 billion) and its pool. Every token here was launched that way.
- Version (v0 to v4.1)
A generation of Clanker's contracts, each with its own fee rules. Older (v0 to v3.1) launch on Uniswap V3 pools and pay the platform a share of the pool fee. All v4 (v4.0 and v4.1) launch on Uniswap v4 pools with Clanker's hook, which adds the platform's 20% fee on top. A v4 token's version is set by the locker it launched with. See "Clanker versions in one minute" above.
- Factory
The Clanker contract that creates tokens and their pools. Each version has its own factory on each chain. On v4 it also receives the platform's swept fees, which the team then withdraws.
- Pool
The trading market for one token against its paired asset, on Uniswap (a decentralized exchange where anyone can trade). Volume and trades here count only each token's own Clanker pool, the one created at launch.
- Paired asset
What a token trades against in its pool, usually WETH (ETH in token form). Volume and fees are measured in it, then converted to US dollars at that day's price.
- Locker
The Clanker contract that holds a pool's liquidity (the money traders trade against) so nobody can pull it, and collects its fees. On older versions fees wait in the pool position the locker holds until someone claims them; on v4 a separate fee locker holds each recipient's credited fees until they withdraw.
- Hook
On v4, a contract attached to every Clanker pool. It charges the platform's 20% fee on each trade, can make the pool fee dynamic, and runs launch protection.
- Open hook pools
Pools others created with Clanker's v4 hook without launching through Clanker. They pay the platform fee (v4), so they count in fee totals under All and All v4, but they are not launches and their trading is not in volume.
- Clanker's own wallets, team Safes
The platform's wallets, controlled by the Clanker team and listed in this site's contract registry: two team Safes (shared wallets that need several team members to sign), the team fee recipients set in each factory, and the CLANKER buyback treasury. Fees paid to them count as Platform revenue.
- Fee recipients, reward slots
The wallets that share a token's pool fees. On v4, up to seven chosen at launch, each in a reward slot (a place in the token's list of fee recipients, with a share set at launch): the creator, the launch app, other recipients the creator added, and sometimes the platform. On older versions the locker sets the split at launch: the creator, the platform and on v3.1 the launch app (on v2 and v3 a launch partner can get part of the platform's share).
- Creator, launch app, other recipient
- Creator: the wallet that launched the token (on v4, the first fee recipient that is not one of Clanker's own wallets or a known launch app).
- Launch app: the app or bot it was launched through: its share on v3.1, and on v4 the slot a known launch app takes (Bankr, Clank.fun, Clawnch). An app not on that list counts as Creator or Other recipient, by its slot. The clanker.world app's share goes to Clanker's own wallets, so it counts as the platform.
- Other recipient: anyone else, such as a co-creator or community wallet on v4, or a launch partner's part of the team share on v2 and v3.
- Fee-conversion swap
On v4, when a recipient asked to be paid in one token, Clanker's locker swaps the fees it collected in the other token automatically. These swaps are not counted as volume or trades, but the fees they pay count in trading fees.
Fees and revenue13 terms
- Pool fee (LP fee)
The swap fee a Clanker pool charges on every trade, usually 1%. LP stands for liquidity provider (someone whose money is in the pool for traders to trade against). Clanker locks the pool's liquidity, so these fees go to the token's fee recipients.
Example: a $1,000 trade at 1% pays $10.
- Static and dynamic fee
On v4, a static pool fee is a fixed rate. A dynamic fee moves with trading, often higher right after a launch. Older versions use a fixed Uniswap V3 tier, 1% on almost every token.
- Platform fee (v4)
On v4 pools, an extra 20% of the pool fee charged by Clanker's hook on top of every trade, taken in the paired asset and earned by the platform.
Example: a $1,000 trade with a 1% pool fee pays $10 to the fee recipients plus $2 to the platform.
- The platform's fee share (older versions)
The platform's cut of the pool fees on versions before v4, which have no separate platform fee. The platform takes a part of each claim of pool fees: 50% to 75% on v0 depending on the token (most 60%), 60% on v1 to v3 (the creator gets 40%) and 20% on v3.1. On v2 and v3 tokens with an override wallet, a launch partner gets part of that 60% and only the platform's part counts. It is paid in both tokens of the pool, WETH and the token itself.
- Trading fees
Everything traders paid in swap fees: the pool fee plus the platform fee (v4) on top. Fees paid by fee-conversion swaps count too. This is what traders paid, not what the platform earned (see Platform revenue).
- Credited, claimed
How recipients get paid.
- Credited (v4): fees added to a recipient's balance in Clanker's fee locker when the locker collects them, at a later swap, so credits can trail the trades.
- Claimed (older versions): fees collected from the pool in one go and split between the creator, the platform, on v3.1 the launch app and on some v2/v3 tokens a launch partner, so they appear in bursts on the claim day.
- Creator rewards
Pool fees credited or claimed for the wallets that launched the tokens: their share of each older-version claim, and on v4 the first reward slot not paid to Clanker's own wallets or a known launch app. Sniper auction payouts are counted apart.
- Paid out to recipients
What creators, launch apps and other recipients were paid from pool fees, on the day each was credited or claimed. It does not add up to Trading fees: on older versions a claim can pay out months of fees at once. The platform's own share is in Platform revenue, and sniper auction payouts are not included.
- Platform revenue
What the platform (Clanker) earned, counted when it was earned and valued that day: its v4 fee, fee shares paid to Clanker's own wallets, its share of sniper auction bids, presale fees, and fees on the team's own CLANKER/WETH liquidity, minus refunds to creators.
- Team liquidity income
Fees earned by the Clanker team's own liquidity (money it put in the pool) in the CLANKER/WETH pool, held in a team locker. Counted in Platform revenue, but not as a fee share of any version, so it shows only under All versions.
- Refunds
Token balances creators took back from the platform. On older versions part of the platform's fee share was paid in each token itself and held in Clanker's team Safes. Creators can take their own token's balance back through Clanker's refund contract (ClankerSafeErc20Spender), proving they are the creator. Each withdrawal is subtracted from Platform revenue that day, valued at the token's average trading price. Clanker's fee sink moving the platform's own WETH and CLANKER out of the Safes through the same contract is not a refund.
Example: BNKR's creator has taken back about 667M BNKR this way.
- Sniper auction
Launch protection on some v4 tokens: right after a launch, bots bid in WETH for the right to make the first trades instead of racing for them. 20% of the winning bid goes to Clanker's factory and 80% to the token's fee recipients by their shares. 43 auctions in 2026 ran on pools that are not Clanker launches; neither their 80% payouts nor the factory's 20% are counted.
- Compared with DefiLlama and Dune
DefiLlama and Dune are public crypto data sites. DefiLlama counts WETH as it lands in four of Clanker's own wallets, so it leaves out fees paid in tokens, does not subtract refunds and can include transfers that are not fees. Dune and clanker.world's homepage count Clanker tokens traded on every pool, not only Clanker's own, so their volume is much larger.
Money flows7 terms
- Cash flow
Money moving after it was earned, not new revenue: withdrawals, sweeps, team withdrawals, the fee sink's pulls from the team Safes, and its CLANKER buybacks and USDC conversions. Shown apart and never added to revenue, because the same money was already counted when it was earned.
- Withdrawal
On v4, a recipient moving their credited fees out of Clanker's fee locker into their own wallet. One withdrawal takes the whole balance in one currency, from every token that paid it.
- Sweep
Platform fees (v4) moved out of Clanker's hook to its factory. It happens at a later swap of any pool with the same paired asset, so it trails the fees a little.
- Team withdrawal
The Clanker team taking swept fees and the platform's share of sniper auctions out of the factory.
- Pulled from team Safes
Clanker's fee sink (a contract that spends revenue) moving the platform's own WETH and CLANKER fee shares out of Clanker's team Safes before swapping them. A move between Clanker's own wallets, not a refund.
- Buyback
CLANKER that Clanker's fee sink bought with WETH from the platform's revenue on Base. CLANKER the sink already held from fee shares is not counted as bought.
- Converted to USDC
USDC (a dollar stablecoin) that Clanker's fee sink bought with WETH (and sometimes CLANKER) from the platform's revenue on Base. Since late April 2026 everything the sink swaps goes to USDC.
Launch features5 terms
- Launch add-ons
Optional features chosen at launch.
- Vault: part of the supply locked in a Clanker contract and released to the creator after a set time (v3.1 and v4).
- Airdrop: part of the supply set aside for a list of wallets to claim (v4).
- Dev buy: the creator buys some of the token in the launch transaction (v3.1 and v4).
- Presale: the token is sold for ETH before it launches, and the platform takes a fee on the ETH raised (v4).
- Launch protection
On v4, the first seconds after a launch are protected from bots: by a short trading delay, a fee that starts high and falls, or a sniper auction.
- Launched from
The app, bot or SDK (a developer toolkit) a token was launched through, as the launcher recorded it. Spellings of the same source are merged; launches that record none show as Direct / not recorded.
- Social platform
The social network where someone asked a bot to launch the token, such as Farcaster or X. Launches from the website or SDK usually have none.
- System trades
Swaps sent by Clanker's own lockers, the fee-conversion swaps. They are stored but left out of volume and trade counts, so nothing is counted twice; the fees they pay still count.
Market data9 terms
- Volume, trades, average trade
- Volume: the dollar value of buys and sells on Clanker's own pools.
- Trades: how many buys and sells (one swap is one trade).
- Average trade: volume divided by trades.
- Tokens traded, top token share
- Tokens traded: how many different tokens had at least one trade.
- Top token share: the share of volume from the single biggest token, which shows how much one token drives the totals.
- Market cap, liquidity, holders
- Market cap: price times total supply.
- Liquidity: the money in a token's pools that traders buy from and sell into.
- Holders: wallets holding the token. All three come from Codex (a market data provider) for each chain's 100 most traded tokens; a market cap shows only with at least $1,000 of liquidity and at most 1,000 times it.
- Average trading price (VWAP)
How an amount paid in a Clanker token is valued: what buyers paid divided by tokens traded on its pool that day (a volume-weighted average price), or the latest of the 30 days before with real trading (at least 0.001 of the paired asset). With no real trading, the amount counts as $0.
- USD value at the day's price
Every amount is converted to US dollars at its asset's price on the UTC day it happened, so history does not change when prices move. Today uses a running price updated every 5 minutes.
- Token details
Images, descriptions, links, launch apps and verified badges come from clanker.world, which keeps them for every launch. v4 launches also record most of them onchain.
- Verified
The badge clanker.world shows on tokens its team has verified.
- Champagne tokens
clanker.world's curated list of notable tokens. clanker.world can give them their own logo in place of the one set at launch.
- Missing values
- Thin liquidity: market cap hidden because the pool is too thin to trust.
- Not tracked: Codex has no data yet (it covers the 100 most traded tokens per chain).
- No USD price: no price that day.
- Not recorded: the launch did not record it.
- No token qualifies: no token passes the $1,000 liquidity rule.
Time windows and data status5 terms
- UTC day, today so far, last 24 hours
- UTC day: a day from 00:00 to 24:00 UTC.
- Today so far: today's UTC day up to now, still growing.
- Last 24 hours: a rolling window that ends at the current hour. On 1D, volume and trades use the last 24 hours, while fees, revenue and launches use today so far.
- Block, data through
A block is a batch of transactions a chain adds every few seconds. Data through is the time of the last block read; everything up to then is counted.
- Lag, behind
How far the newest block read is behind now. New blocks are read every 2 minutes, so 1 to 4 minutes is normal; over 10 minutes the pages say the chain is behind.
- History load
Reading a chain's past from its first Clanker launch: launches and fees, then every trade, then on v4 the platform's exact fee on every swap. Until it finishes, lifetime numbers for that chain are lower than the real ones and a notice says so.
- Held for review
Events (records the contracts write onchain) kept with their raw data because something they need (usually the token's launch) was not stored yet. They are read again every night and placed once possible, so nothing is dropped.